I spent a year with this game and I'm pretty much a noob quite honestly but to see some shady nerfs to some of the demons just to bring the inexperienced players in when there is an entire campaign to challenge and teach them, it's just not right. Update: After spending some time and confronting other issues I have to tone down my vote because of downgrades made for TAG1 which I really don't appreciate. To conclude thanks to Hugo and the whole id team for everything this game has done during this terrible year. And the ost really surpassed the expectations with more amazing sounds to accompany the gameplay. And the final boss would be the terror for journalists. which I would have loved to see more of them. Visually amazing in the levels and challenging with the escalation gore nests. But still, they made it possible to find more ways to experience the gameplay with new additions of enemies and traversal stuff. I won't blame them if they rushed it to cover the year one pass expiration date, in these troubled times it's understandable. The whole game trains you to keep moving and shooting and this final boss is the biggest test of that philosophy.It's a bit shorter and unbalanced compared to the previous chapter, I was expecting more challenges, but in the end, the experience was good It's a bit shorter and unbalanced compared to the previous chapter, I was expecting more challenges, but in the end, the experience was good enough. There is also a supercharge power-up in the middle, so be sure to grab it if you’re on the brink of death. You can tell which parts are vulnerable because they glow when you shoot them. Just do the same thing and circle around, dash out of danger, don’t focus too hard on the fodder, and shoot the Icon of Sin in the parts you haven’t shot off yet. The second phase is actually pretty easy if you’ve utilized that strategy. Grab this when your health gets low, as it will top your health and armor off, which is a huge lifesaver. You’ll have to swing on some pipes to reach it. If your health gets too low and you need a quick bailout, there is a supercharge power-up at the top of the arena of the first phase. Run in a circle, constantly go from low to high elevations, and take shots at the Icon of Sin as you’re moving.ĭon’t hoard your ammo either since this is it. Take note of where the jump pads, portals, and swing pipes are as they are a great way to ditch enemies on your tail if it gets too hot. Ignoring too many of them will clog up your paths.Ĭhainsaw fuel respawns so the best strategy is to continually loop around the battlefield in a circle (while also changing what level you’re on) and grab gas tanks and anything else in your way. If they are in your path that you’ve been circling around, then it might be a good idea to take them out after using the Flame Belch or Blood Punch for some resources. The Crucible sword is great for the fiery Baron of Hell enemies. You can use three chainsaw fuels to kill some of the bigger demons to get them out of the way quickly. Chainsaw demons to get ammo and then Glory Kill some of the smaller ones to get health back. However, that doesn’t mean you should ignore the enemies outright. The best weapons to use are the Ballista, BFG, rocket launcher, and chaingun as they can do a lot of damage very quickly. If you stop and wail on the Icon of Sin or some Cacodemon, something will blindside and probably kill you if you’re playing on harder difficulties. Fire off shots at the Icon of Sin in bursts when you’re not being bombarded. While there are some caveats, the general strategy is to keep moving and not focusing on the “smaller” enemies. The problem is that it spawns in a lot of big ol’ demons at the same time, meaning you need to be constantly juggling who you’re shooting at.ĪLSO: Doom Eternal Review | Rip and tear-ific The Icon of Sin has two phases where you have to shoot his armor off and then shoot his fleshy bits in another arena.
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